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Access WebMorph
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    WebMorph is a web-based version of Psychomorph, with several additional functions. While WebMorph is optimized for averaging and transforming faces, you can delineate and average any type of image. WebMorph also has several batch functions for processing large numbers of images automatically and can even create moving gifs of your transforms. See the Help Videos under the Help menu to see some tutorials on what you can do in WebMorph.

    Things are still a little buggy, but you can rotate 3D faces, double-click to toggle the texture and even live morph in 3D
    WebMorph now shows 3D faces!
    (Double-click to demo)

    Resources

    individual faces morphing from one to another DeBruine, Lisa & Jones, Benedict (2017). Face Research Lab London Set. figshare. doi: 10.6084/m9.figshare.5047666.v3
    individual faces morphing into different versions DeBruine, Lisa & Jones, Benedict (2017). Young Adult White Faces with Manipulated Versions. figshare. doi: 10.6084/m9.figshare.4220517.v1
    average faces morphing from one to another DeBruine, Lisa (2016). Young adult composite faces. figshare. doi: 10.6084/m9.figshare.4055130.v1
    a face fading into a version with scrambled pixels and symmetrically scrambled pixels The symmetric image scrambling methods were first published in:
    CA Conway, BC Jones, LM DeBruine, AC Little & A Sahraie (2008). Transient pupil constrictions to faces are sensitive to orientation and species. Journal of Vision, 8(3): 17. doi: 10.1167/8.3.17
    a young white female face with blue delineation lines superimposed DeBruine, L. M. & Jones, B. C. (2015). Average Faces. Open Science Framework. osf.io/gzy7m
    white average male and female faces morphing from neutral to smiling to sad We are currently working on morphable KDEF composites.

    Development

    WebMorph is made possible by the kind help of Bernie Tiddeman, who developed and maintains the desktop version of Psychomorph. WebMorph uses the open-source Java library FaceMorphLib and is developed and maintained by Lisa DeBruine.

    WebMorph is currently in beta testing and is likely to remain so for some time. This means that there will be bugs and you cannot rely on the website being functional 100% of the time. Lisa will try to fix any problems as fast as possible, but she is the only person working on this project, so please be patient. If you're curious about the code or want to help with development, this project is open source at https://github.com/debruine/webmorph.

    WebMorph now has limited support for 3D faces. You can upload OBJ files and associated BMP or JPEG textures and view them in the delineator. You can also morph between two objects that have the same geometry. I will add further functions soon. New projects contain two example OBJs if you want to have a play.

    The menu items have changed a bit and I've removed or changed a lot of keyboard shortcuts to make them more compatible between web browsers. See what else is new at What's New? under the Help menu.

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    Select template points to add them to the mask. Separate points with commas, lines with semicolons, and mask areas with colons (e.g. 18,19,20,21,22 ; 22,30,29,28,18 : 23,24,25,26,27 ; 27,33,32,31,23)

    Average images by selecting them in the Finder and clicking the average button, or by double-clicking on the average face to add selected images to the list. You can also drag images to the average box to add them to the list.

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      Transform images by selecting them in the Finder and dragging them to the 'image to transform' or 'transform dimension' boxes. You can also double-click these boxes to add the selected image.

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